House Rules

This page is meant to orient new or prospective players to The Velsadan’s Minecraft server. If you haven’t played Minecraft before…well, this isn’t the document for you. This assumes you’ve at least fired up the program once or twice and know the very basics.

The Sanctuary is a limited-RP server, which is to say; we are roleplayers. You’re not expected to roleplay in-character at all times, as Minecraft is certainly not designed to be a roleplaying game: text-chat, in particular, is a pain in the ass to use as it is without adding the complexity of speaking in-character.

However, be aware that, as of now, we are TRYING to create a world that is internally-consistent: the world of Sanctuary exists as a primitive demi-plane of reality that was created by powerful sorcery. Over the course of tens of thousands of years, the magic has continued to shape and evolve the world and the creatures that live within it.

Though it might not necessarily be enforced, it is requested that all players at least make an attempt to play within the boundaries of this narrative framework, so as to help safeguard the experience of other players. For example, while a ‘monster farm’ isn’t expressly forbidden, it is an out-of-character concept (‘monsters’ don’t just appear out of the darkness, they ‘come out at night,’ so strictly speaking, a monster farm shouldn’t work in-world), and as such, it is asked that you take steps to conceal such structures (camouflaging them as other structures, or burying them beneath the ground or within the heart of a mountain) from ‘plain sight.’ ‘Cobblestone farms’ are similar: if you want to build one, conceal it from others. Other building suggestions are; try to make your creations semi-realistic within the confines of actual-physics (no floating objects or unstable objects unless you can explain it ‘magically’ somehow).


Though the roleplaying rules are loose and informal, the following rules are SET, and are expected to be followed AT ALL TIMES. Failure to follow these rules will result in disciplinary action up-to and including banishment from the server.

Rule Number 1: Don’t be an ass.

This is the cardinal rule, the Alpha and the Omega. While nothing says you have to help your fellow players survive and thrive, Minecraft isn’t a game of competition, so don’t go out of your way to ruin the experience of others. Grief play will not be tolerated, and the definition of ‘grief play’ is open to our interpretation, not yours. Examples of being an ass include, but are not limited to: theft, arson (yes, this is actually possible), vandalism, murder (essentially, ‘death by monster,’ wherein you steal another player’s torches and force them to wander in the dark until they’re eaten or blown up), or poaching. By ‘poaching,’ I mean poaching mine-able resources from another player’s territory as well as poaching crops or trees.

The Minecraft worlds self-generate to roughly 24,000 kilometers across: If there isn’t enough room for you to forage for resources without crossing paths with another player, then there’s something seriously wrong with you. …In addition to being banned.

Rule Number 2: Be a good neighbor.

There are no locks in Minecraft, currently, so ‘trespassing’ is not an enforceable crime. Feel free to use another players’ safe houses or territory to wait out the night, but be considerate; do your best to leave it the way you found it (this means closing doors that were closed when you arrived, and doing your best not to cause damage, particularly by creepers that are after you) and limit snooping. Sometimes, accidents happen, but please do your best to inform the owner of damaged property of any accidents that take place, and do your best to work with them to repair the damage or compensate them for their effort. You’d expect the same if it was YOUR chest full of gold that got vaporized by a close-creeper blast.

Rule Number 3: Mark your territory.

‘Territory’ can be claimed by any player, within reason. Don’t go out and claim all the best land or raw materials for yourself, depriving others of the opportunity; don’t ‘lock’ another player in by claiming all the land around their territory before they get a chance, and generally “don’t get greedy.” Communal areas belong to everyone, and cannot be claimed by an individual. Communal areas include the Temple of Flame, and all lands within the ‘fence;’ a set of white markers placed around the area. “Monster Spawners,” also known as “dungeons,” are also communal property—if you come across a spawner during your exploration (‘dungeons’ are often surrounded by a unique ‘mossy cobblestone,’ and contain a caged version of a monster that spawns continuously unless properly lit), do your best to disable it and close it off with solid walls and a DOOR so that other players can take advantage of it in relative safety. Feel free to take any and all ‘loot’ from the treasure chest, however, as a finder’s fee.

To claim territory, you’ll need a couple things. The first thing you’ll need is wool, which can be taken from sheep. The other thing you’ll need is dye to change the color of the wool. You’re in charge of sheering your own sheep for wool, but I will provide dye within the Temple of Flame’s Communal Chests as often as possible. You can make dye on your own if you wish, though keep in mind that, currently, most sources of dye color do NOT regenerate. The only colors that currently regenerate naturally are green (green dye is made by cooking cactus in a furnace, and cactus are ‘farm-able’), white (naturally-occurring sheep color), grey (naturally-occurring sheep color), brown (very rare naturally-occurring sheep color), pink (exceptionally rare sheep color, but it does exist), and black (naturally-occurring sheep color. White ‘dye’ can also be gained from skeletons (‘bones’ crushed into bonemeal, then used to color wool), black dye can also be gained from squids (squids, when killed, drop ‘ink sacs,’ which can then be used to color wool), and grey dye can be made by combining bonemeal and ink sacs. Blue dye can only be found in rare rocks called Lapis Lazuli, found deep underground, and red- and yellow dyes come from wild flowers, which currently do not re-grow naturally and cannot be farmed. (NOTE: It has been suggested that naturally re-growing flowers will become available in an upcoming update to Minecraft, but at the current time, flowers are irreplaceable once harvested and turned into dye.) Brown dye can only be created by grinding up Cocoa Beans, which are currently ONLY available in ‘dungeon’ treasure chests. The other colors currently available in Minecraft are generated by combining various colors of dye together. As often as I can, I will ‘spawn-in’ dyes so that we can use them with less restriction, but it may take me some time to get around to it, so don’t get careless with your dyes.

Current player colors are—
White—Community-Assigned
Light Gray—Unassigned
Gray—Unassigned
Black—The_Velsadan
Brown—Unavailable, due to spawning restrictions
Blue—LiquidChaos66
Light Blue—Unassigned
Cyan—Unassigned
Green—Unassigned
Light Green—Unassigned
Red—Ghost_Dragon
Magenta—Unavailable
Pink—Unassigned
Purple—Unassigned
Orange—Unassigned
Yellow—Unassigned

Marking territories can be done however you like, though it is recommended that you stick with a particular theme (hence, the player colors). A territorial marker can be as simple as a stack of two wool blocks, one on top of the other, dyed your player color and highlighted with torches. Or, it can be as complex as a multi-material ‘totem’ or sculpture. Just make sure, as you go, you make it clear to your fellow players what ‘marker’ is yours, and don’t use simple ones like ‘a torch’ for more than temporary stakes, as people will get easily confused.

Rule Number 4: Know your neighborhood.

Currently, Sanctuary has three active players, each branching off in a different direction from the center of the map. The Spawning Fortress marks the center of the map, the starting point for all new players. Ghost_Dragon’s main stronghold is being constructed north of the Spawning Fortress, in view of the coastline. LiquidChaos66 has several strongholds that span a considerable distance to the northeast of the Spawning Fortress, across the water. Finally, to the south/southeast lies The_Velsadan’s forest and tower, built into the water.

A road network connects the main strongholds of all three players to the Spawning Fortress above-ground, for easier navigation, and The_Velsadan is currently in the process of building a tunnel network deep beneath the ground for rapid-transit around the worldspace. There are currently no other ongoing community projects scheduled.

Finally, there is one current ‘community’ project that will be ongoing; the mapping of player-controlled areas. It’s a good idea, in general, if you don’t stray too far from the Spawning Fortress early on, unless you have a very good sense of direction OR you mark your way as you go (I suggest laying down ‘breadcrumbs’ of torches that you can follow, since they don’t occur naturally and they are visible in the dark). If you start building something far from the Fortress and get killed, and didn’t take good notes as to how you got there OR didn’t have a bed nearby that you slept in to reset your spawn point, you might lose your work for a very long time. As I go, I will be constructing road signs to guide us to various bases and projects, and eventually I would like to build actual roads and bridges and such. When these projects begin, I might ask players for specific materials to aid in the project. Deposit these within the Spawning Fortress’ Communal Chest.

House Rules

Schadenfreude Gamers Minecraft Server The_Velsadan